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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna

Got a fan mail that might interest some people if I answer publically on it:

From Blazerart:
I have a couple questions! That apple jack picture, how did you made it, and my other question is if you could use that kind of liquid content to the game?


I used the Applejack rig I made for the Big Mac x Applejack animation, which is the same one (minus the eyes) that I’m using in the game. That’s in Blender and rendered with Cycles, and there’s some public domain wood flooring that she’s laying on. There’s a key and a fill light, plus some reflective lights that show in her eyes to make it seem like she’s in a studio being filmed.

I can not use liquids like that in the game, unfortunately. The liquid in the animation (still rendering) took 12 hours to calculate on its own, and has a TON of polygons–far more polygons than I can have rendered on a phone. There are ways I could move the mesh itself into Unity, however, even high-end phones would have trouble rendering it at 60FPS (which is what we need to have a good VR experience.)