ask-midnight-glow asked:
I’m making it in Unity, so the concept there is that I develop it once and then can deploy it in multiple ways. I have the alpha running on the PC with higher complexity models, for example. The problem with the PC though is that I don’t have an Oculus Rift to test it with, so it’s kind of guesswork on how the tracking system works, there. A good buddy of mine has one, though, so what I figure I’ll do is shoot over the game when it’s in beta stage for PC (few weeks?) and then I’ll see if the tracker works/makes sense. I’m doing Android VR first because I have all the hardware already.
Side note for my beta peeps: Thanks for writing! Remember to connect via Skype and not here, because I can’t keep track of things with the Tumblr messenger system whereas Skype puts everything in handy conversations.
I took the day off today to put together a Halloween special! It’s rendering now! Yay! <3
