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October 2015

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Oct 31, 2015 29 notes
#not clop #awesome #twilight sparkle #nightmare night
Dude!!

Sweet!!
https://www.youtube.com/watch?v=wKfxMuNdqsU

Oct 31, 2015 4 notes
Heya dude, I like the way you animate your stuff so I was wondering if you could point me in the right direction in animating 3d stuff like you do? I know some people do it in sfm and you do it in blender? If i'm understanding correctly? If you happen to have any suggestions about how to go about making models,(or even have some resources on it) that'd be great. This is a lot for me to take in, I'm 100 percent new to this kinda thing, and I dont' know where to start.

Howdy! <3

I’m glad you like my stuff! 3D is a super fun hobby that I’ve found a lot of happiness in. Here’s my thought on how to get into it:

1: Have a reason to do it or you’ll get frustrated. I have absurdly deep reasons for making the stuff that I do. Some people will send you hate mail, so your reason has to be good enough to want to deal with that unpleasantness from time to time. 

2: Think of it like any art. I have a background in theater and therefore I think about animating in that way. The characters are actors on a stage, and I get to decide where the audience sits. If you want to model, think of it like sculpting as you might do with clay. The end result will be more aesthetically pleasing. The tools are just that. The stuff you make has to come from your heart. SFM’s a terrible tool, for example, but look at the beautiful things that Argodaemon puts out with it. If you make something to stimulate an emotion, it doesn’t matter what tools you use. A terrible musician will still be terrible on the best instrument, and the same applies to art tools.

3: Learn lots of stuff about art. Your absolute best bet is to study fine art in school, but there are other options. If you want to animate, get yourself a video production textbook from a university so you can learn the basics of photography and camera work, and then learn the tool of your choice. It helps to watch good artsy movies, too, and not that Michael Bay pop-culture type crap.  If you want to model, an art textbook is probably useful but you can probably jump straight into the tools for that one. 

4: Get good with the tools you like. If I was starting from scratch I’d learn Zbrush, Maya, After Effects and Photoshop. I use Blender, GIMP, Vegas, Unity and SFM. Video tutorials are the best for me. Lynda.com has the best tutorials out there, but Youtube’s OK most of the time.  Once you have a baseline of experience and know the tools pretty well (20 hours?) you’ll know what to Google when you’re trying to do something specific. Watch people do it on Picarto so you can see other people’s workflows, too, but don’t do that until you’ve studied on your own for a bit.

5: Care about what people say. If somebody’s writing you or offering feedback, he or she might be wrong, but it was still nice of that person to take the time to look at what you created. A lot of artists are mean to other people, and I don’t like when people do that. Artists set the tone of fandoms, so why not make it a happy one?

I hope that’s helpful to you and anyone else interested in trying this hobby out. It’s a lot of work, but I think it’s worth it. <3

Oct 31, 2015 5 notes
So yeah, you could design for PC, then port it to mobile.

I’m making it in Unity, so the concept there is that I develop it once and then can deploy it in multiple ways. I have the alpha running on the PC with higher complexity models, for example. The problem with the PC though is that I don’t have an Oculus Rift to test it with, so it’s kind of guesswork on how the tracking system works, there. A good buddy of mine has one, though, so what I figure I’ll do is shoot over the game when it’s in beta stage for PC (few weeks?) and then I’ll see if the tracker works/makes sense. I’m doing Android VR first because I have all the hardware already.

Side note for my beta peeps: Thanks for writing! Remember to connect via Skype and not here, because I can’t keep track of things with the Tumblr messenger system whereas Skype puts everything in handy conversations.

I took the day off today to put together a Halloween special! It’s rendering now! Yay! <3

Oct 31, 2015 3 notes
Oct 29, 2015 116 notes
#clop #big mac #marble pie #mlp #mlp nsfw #beta software #call for help
Oct 25, 2015 17 notes
Oct 23, 2015 493 notes
#clop #incest #fluids #cum swallowing #too much cum for apple horse #applejack #big mac #mlp nsfw #nsfw
Oct 12, 2015 39 notes
#not clop
Oct 4, 2015 24 notes
#not clop
Oct 1, 2015 94 notes
#clop #applejack #big mac #incest
Top 10 videos!

Hey friends!

If you’re not sure what to vote for this month on Jhaller’s top 10, why not drop a vote for Danger! High Voltage? Me <3 you long time.

https://www.youtube.com/watch?v=QakE7UZQ_TM

Oct 1, 2015 4 notes
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